An asymmetric game in which each player takes on one of the four major groups of a state — the Working Class, the Middle Class, the Capitalist Class and the State — each with its own deeply interconnected objectives and mechanics.
Conceived from Gramsci’s concept of “cultural hegemony” and developed in collaboration with academics, it integrates real political and economic theory (socialism, neoliberalism, mixed economy) without prescribing any ideology. One class’s decisions affect the others through policy votes — taxation, public services and market regulation — that shift the country’s ideological axis.
Classroom value
- Experiential learning of ideologies: students experience the effects of socialism or neoliberalism on taxes, services and regulation, rather than just reading about them.
- A change of perspective: taking on a class's role forces you to understand why one group defends a policy another rejects.
- Social interdependence: shows tangibly how a single decision ripples through the whole system via alliances, lobbying and elections.
- Includes an official classroom guide with discussion questions ("is class conflict inevitable?").
In the classroom
No. of players2–4
TeamsYes · 2 per team
People per gamemax. 8
Game MasterYes
Sessions1 session (180 min); online it is easier to split into shorter sessions.
SpaceOne large table per group
MaterialPhysical or online game (beta)
★Outstanding strategy gameBoardGameGeek Top 50
Technical details
DesignV. Timotheou i V. Bagiartakis
PublisherHegemonic Project Games
LanguagesSpanish · English