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International relations

World Order

Four great powers of the 2010s vie to reshape the world order through diplomacy, economics and military force

2–4Players
120–180 minDuration
~20 minSetup
HighComplexity
CompetitiveDynamic

An area-control and deck-building strategy game simulating contemporary international relations. Each player takes on one of the four great powers — the United States, China, Russia and the European Union — each with its own strengths and weaknesses.

Players deploy diplomatic, economic and military power to extend their influence: forming alliances, creating economic dependencies or establishing military bases. The design incorporates the major theories of International Relations (realism, liberalism, constructivism).

Classroom value

  • Allows a move from IR theory to practice: students experience the realist, liberal and constructivist logics in tension.
  • Exercises diplomacy, balances of power and economic dependence in an embodied way.

In the classroom

No. of players2–4
TeamsYes · 2 per team
People per gamemax. 8
Game MasterYes
SessionsLong session
SpaceOne large table
MaterialPhysical game
🎓An academically grounded designIncorporates real International Relations theories

Technical details

DesignV. Bagiartakis i V. Timotheou
PublisherHegemonic Project Games
LanguagesEnglish (Spanish to be confirmed)

Find out more

Official websitehegemonicproject.com
How to playVideo (Rahdo)
Educational valueOfficial article