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Operations and production

Automania

Run a car factory and optimise intersecting assembly lines

2–4Players
60–90 minDuration
~10 minSetup
MediumComplexity
CompetitiveDynamic

A worker- and tile-placement game in which each player runs a car factory and competes to produce the most popular cars on the market, modernising the factory and hiring specialised workers.

The heart of the game is the factory board with three intersecting assembly lines: each tile placed can affect more than one type of car at once — a problem of spatial optimisation and trade-offs. Cars must be sold in the market that best fits their specifications.

Classroom value

  • Excellent for illustrating plant layout and shared production lines (economies of scope vs. interference).
  • Allows work on heterogeneous demand and segmentation (two markets with different demands).
  • Useful as a short theoretical complement to operations management or as a seminar with debate on investment and positioning.
  • Contained duration and medium complexity → feasible for a single undergraduate session.

In the classroom

No. of players2–4
TeamsYes · 2 per team
People per gamemax. 8
Game MasterNo
Sessions1 session (60–90 min)
SpaceOne table
MaterialPhysical game
🏭Production line designPlant layout and multi-product production

Technical details

DesignMinde i Amundsen Østby
PublisherAporta Games
LanguagesEnglish

Find out more

Official websiteAporta Games
How to playVideo (Rahdo)
RulesSummary