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Operations and production

Kanban EV

Manage an electric-vehicle factory with the Kanban method (lean / Just-In-Time)

1–4Players
90–120 minDuration
~20 minSetup
Very highComplexity
CompetitiveDynamic

A heavyweight strategy game by Vital Lacerda in which players are employees of an electric-vehicle factory competing to advance their careers by managing suppliers, innovating parts, training and optimising the assembly line.

It takes its name and mechanics from the real Kanban method: a production scheduling system that supports Just-In-Time production and continuous flow without waste (the lean manufacturing philosophy). The board is organised into the real departments of a plant.

Classroom value

  • Possibly the strongest fit for operations management in the library: it models a named management methodology just as it is taught in class.
  • By playing, students experience why limiting work in progress and synchronising flow improves performance.
  • Can be used as a theoretical complement by showing the board to illustrate a Kanban system and material flow.
  • A good object of analysis for an operations management or industrial engineering assignment.

In the classroom

No. of players1–4
TeamsNo
People per gamemax. 4
Game MasterNo
SessionsDedicated session
SpaceOne large table per group
MaterialPhysical game
⚙️Models the real Kanban methodLean manufacturing / Just-In-Time

Technical details

DesignVital Lacerda
PublisherEagle-Gryphon Games
LanguagesSpanish · English

Find out more

Official websiteEagle-Gryphon
RulebookPDF (BGG)